SUBOTRON/WKW pro games: Hands-On with Unity 5
Event series on the practice of digital games
Venue: Raum D / quartier21
Unity Technologies´ evangelist Andy Touch will give a hands-on, in-editor demonstration covering many of the varied improvements that Unity has made to it’s engine for it’s next major release: Physical Based Shading, Reflection Probes, Exporting to WebGL, 2D Physics Features, Drawcall Visualisation and more! This talk is welcome for all skill-levels of game developers, programmers and artists!
Unity is a cross-platform game creation system including a game engine and integrated development environment. It is used to develop video games for web sites, desktop platforms, consoles, and mobile devices. First announced only for Mac OS, at Apple’s Worldwide Developers Conference in 2005, it has since been extended to target more than fifteen platforms.
Ever since he downloaded Unity, added 3D physics to 1000 cubes and watched them bounce around, Andy Touch has been addicted to experimenting with gaming technology. Having previously taught game development to university students, he is now part of Unity Technologies‘ evangelism team helping to spread the word of the game engine and to show off what it can do! When he isn’t talking about Unity, he can probably be found marathoning TV shows or playing “Mario kart”.
Moderation: Robert Glashüttner (ORF/FM4)
http://subotron.com/veranstaltung/unity-5/Thu, Nov 06, 19:00
SUBOTRON arcademy: Sex, Emotion, Revelation, Trust
Event series on the theory of digital games
Venue: Raum D / Q21
freelance consultant in interactive narrative and dialogue systems, Oxford
Writing interactive stories of any emotional depth requires authors to think about consent and safety. These concerns are especially evident when we look at games with sexual content — where the player’s willingness to experience particular content, or a non-player character’s willingness to have sex with the protagonist, might be explicitly modeled. But even outside of sexual contexts, emotionally demanding or personally revealing interactive stories can require the player’s trust.
In this talk, Emily Short speaks about games that demand something unusual of the player, from drawing on the body to revealing personal information, and how they establish, build on, or betray this trust.
Emily Short is a freelance consultant in interactive fiction, narrative design, and conversation modeling. She has worked with Telltale Games, ArenaNet, ngmoco :), and Failbetter Games among others, and was the creative director of the Versu project, building interactive iPad stories around AI characters. She has written over two dozen works of interactive fiction and is part of the design team for Inform 7, a tool for creating parser-based IF.
Her blog can be found at http://emshort.wordpress.com
http://subotron.com/veranstaltung/trust/Fri, Oct 28, 19:00
Exhibition in Raum 66 of Galerie der Komischen Künste
Venue: Raum 66 in the Galerie der Komischen Künste
Komischen Künste show cartoons by American cartoonist Tom Toro at „Raum 66“ – the most narrow gallery in the world.
www.komischekuenste.com/raum66Oct 28 to Jan 15, daily 11-18:00
Sergei Sviatchenko (DNK): SECRETLY
Wall installation at the MQ Forecourt
Location: MQ Forecourt
No English description available.
Image: © Sergei Sviatchenko
www.sviatchenko.dkApr 21 thru Dec 31, 2016, daily 00-24:00
Anthony Lister (AUS)
Wall installation at the MQ forecourt
Venue: MQ forecourt
The street-artist and former Artist-in-Residence at Q21 Anthony Lister left his mark on the construction area of the MQ facade. Inspired by the works of Egon Schiele in the Leopold Museum, he used his spray bottles to create an art piece on the 100m long wall that ties the construction site in with the vibe of MQ.
Jul 10 thru Oct 31, daily 00-24:00