Winter-Sale-Start and fashion poker at Combinat
Admission freeJan 13 thru Jan 14, Jan 20 thru Jan 21, Jan 27 thru 28, Fri-Sat 12-19:00
SUBOTRON arcademy meets BuK: Games and Literature – A transmedia perspective
Event series on the theory of digital games
Venue: Raum D / Q21
Prof. Dr. Gundolf S. Freyermuth
Director Game Lab Cologne
Towards the end of the 1980s digital games developed their so-called “movie envy” and started to strive for near-photorealistic imagery. Prior to that games had primarily oriented themselves by literature’s example: from the legendary “SpaceWar!” game (1962), which was inspired by E.E. Smith’s science-fiction novels, to the text adventure genre, which emerged in the 1970s and for almost a decade provided the most commercially successful games.
Prof. Freyermuths keynote will illuminate the relationship between games and literature under intermedial or rather transmedial considerations. First, he will sketch the history of the influence of literature on digital games and, second, the reverse history of the influence of analog as well as digital games on literary production. Third, he will ask how the historically grown interdependence of the two media is changed and deepened in their creative collaboration under the requirements of digital, i.e., transmedial production – meaning, how games and literature (can) profit from each other artistically and economically.
Cornelia Travnicek (Author)
Jorghi Poll - Publisher Edition Atelier
Mateusz Gorecki - Game Developer Rarebyte
Moderation: Robert Glashüttner (ORF/FM4)
Prof. Dr. Gundolf S. Freyermuth is founding director of the Cologne Game Lab at the TH Köln, where he teaches Media and Game Studies. He studied Comparative Literature at the FU Berlin and did his doctorate on the medial digitalization. Prior to his academic career he worked as a freelance author and published numerous nonfiction books and novels. His most recent work is “Games|Game Design|Game Studies. An Introduction” (2015, English and German).
Cornelia Travnicek, born 1987, lives in Lower Austria. She studied Sinology and Computer Science at Vienna University and works as a Part Time Researcher at the Center for Virtual Reality and Visualization. Amongst the many Awards for her literary Works is the renowned Audience Award of the Bachmann Price 2012. Her Novels and Short Stories were translated into 8 Languages, amongst them english, japanese and spanish, her Debut Novel „Chucks“ was made into a Movie in 2015. Her latest Novel „Junge Hunde“ was published 2015 at DVA.
Jorghi Poll Born 1978. Founder, Editor and CEO of the Playwright’s Agency gleichzeit Verlagtheater 2009–2012. From 2012 on Editor, Graphic Designer and CEO of the publishing company Edition Atelier in Vienna, Publisher of for example „Bibliothek der Nacht“.
Mateusz Gorecki studied digital arts at Vienna University of Applied Arts which he successfully completed in 2010. During his curriculum he co-founded the game studio Rarebyte. Since then, he contributed as designer in the creation of more than 30 titles, shipped on mobile, desktop, and console platforms. Besides his role as game developer, he is also an enthusiastic gamer, a passionate hiker, and an avid bookworm.
picture from Thomas Böhm (Hrsg.) “New Level – Computerspiele und Literatur” ISBN: 978-3-8493-0360-0
http://subotron.com/veranstaltung/transmedia-literatureFri, Jan 20, 19:00
Lia Carreira: Fragments of [online] Existence
Exhibition @ ARTISTIC BOKEH
Opening: Fri, Jan 20, 19:00
Venue: ARTISTIC BOKEH, Electric Avenue
Fragments of [online] Existence addresses our contemporary clashing desires towards memory, privacy and identity in online social networks. In these spheres, we produce an enormous amount of digital contents of ourselves. We wish to share them with others and we wish to see contents of others. We wish to archive them for posteriority and secure them for memory sake. And yet we request privacy. We want to be able to forget our past, erase our memories and, even, to be forgotten. Within existing platforms such as Facebook, there is a growing attempt to satisfy both the desires to share and withdraw our fragments of our digital selves; to conceal and disclose our online and offline activities; to create and delete what can be understood as contemporary forms of subjectivity. But what happens when we are unable to untrace our digital steps or delete our digital selves? What happens to these unwanted digital forms of being?
Through an appropriacionist and archival gesture, Lia Carreira collects pieces of online contents which were left behind in these platforms – as fragments of online existence – in an attempt to highlight hidden patterns and modes of being. By experimenting simultaneously with the concepts of erasure and exposure, the artist attempts to portrait seemingly dualistic experiences as coexisting human impulses.
Lia Carreira is a Brazilian media artist and researcher working with contemporary issues in everyday online practices by exploring the disruptive potentials of ubiquitous platforms and devices. She is currently studying Media Arts Cultures, a joint Master program between the Danube University Krems (Austria), the Aalborg University (Denmark), the University of Łódź (Poland) and the City University of Hong Kong. Lia has also a Master in Media Technologies and Aesthetics (by the Federal University of Rio de Janeiro, Brazil) and a Bachelor in Media Studies (by the Federal University of Espírito Santo, Brazil).
www.riat.ac.atJan 21 thru Feb 15, daily 10:00-22:00
silent images shouts body policies
Workshop with Artist-in-Residence Camilla Rocha Campos
Venue: Raum D / Q21
The workshop is free of charge.
This workshop concerns the sharp relationship between images and bodies within Brazilian art history, as a starting point. It presents a proposal to look and analyze throughout body a sequence of selected art works that connect, foresee and announce, all at once, a non-written language used as often as preconceived art statement and art theory, indeed. In favor of an anticolonial project, the workshop intends to experiment with a new type of art protocol and ethics that assume multiple places for speech and act.
about the artist
Camilla ROCHA CAMPOS is a Brazilian artist, producer, teacher and researcher, micro-political activist and a self-revolutionary. Her artistic work is collaborative and is built through people’s contribution in contexts loaded by humor and criticism. In this relational field, she proposes experiences of contemporary art, artistic productions, projects in schools and universities, involving a large and diverse audience through games and travels, using the body and the oral language as principal tools. Rocha Campos has a Master in History and Art Criticism by the Art Institute of UERJ (2011). Camilla is temporary professor at the Federal University of Rio de Janeiro (UFRJ) at the Sculpture/Visual Arts Department and also professor at the Candido Mendes University. Camilla is an Artist-in-Residence for frei_aum Q21 exhibition space in Vienna, Austria, during January 2017.
www.q21.at/en/artists-in-residence/artists/artistinfo/camilla-rocha-campos-1Tue, Jan 24, 15-18:00
Wie und warum schreiben? Und wozu das Ganze?
Lesung mit Writer-in-Residence Tanja Stupar-Trifunović (BIH)
Ort: Raum D / Q21
Gibt es so etwas wie Inspiration oder gibt es nur Arbeit? Wieviele Bücher müsste man lesen, bevor man sein erstes schreibt? Kann man Schreiben lernen? Dürfen wir aus den Leben anderer Menschen Literatur machen? Inwiefern ist ein Schriftsteller ein Schuft, und was ist, wenn meine Mama auf mich sauer ist? Die Frage nach Moral und Unmoral (beim Lesen von aufregenden Biographien literarischer Klassiker); wieviel Unmoral ist erlaubt, damit wir nicht etwas Langweiliges schreiben?
Tanja Stupar-Trifunović wurde vom BMEIA im Jänner als Writer-in-Residence ins MuseumsQuartier Wien eingeladen.
Übersetzung und Moderation: Mascha Dabić
www.q21.at/artists-in-residence/artists/artistinfo/tanja-stupar-trifunovicMo 30.01., 18h