ART in Cartoons
Exhibition in the Galerie der Komischen Künste
Venue: Komische Künste – Shop & Galerie
No English description available.
Image: Gesundheit ©Til Mette
www.komischekuenste.comSep 22 to Jan 14, daily 11-18:00
Staatspreis Design 2017: Best of Austrian Design
Exhibition in the designforum Wien
Venue: designforum Wien
Admission: EUR 2,- (reduced: EUR 1,-)
Admission free for members of designaustria
No English description available.
#StaatspreisDesign2017 #designforumwien #designaustria
www.designforum.at/wSep 28 to Nov 22, Mon-Fri 10-18:00, Sat-Sun 11-18:00
Relocating Grafitti: Interventions with Augmented Reality
Workshop with Giovanna Graziosi Casimiro
Meeting point: Raum D / Q21
Participation is free of charge
Giovanna Graziosi Casimiro will hold a workshop as part of the exhibition WELT KOMPAKT? curated by Ursula Maria Probst at frei_raum Q21 exhibition space.
This workshop aims to create a dynamic of exchange between street art and places in the city of Vienna, using augmented reality (AR) as a tool to dislocate graffitis - from the Danube Canal to other parts of Vienna.
During the workshop the participants will select and research local street art and relocate them, exploring possibilities and criticizing the rage of digital media in interventions at public places.
The intentions are to extend the experiment that originated in Giovanna Graziosi Casimiro’s artwork for the exhibition WELT KOMPAKT?, and to discuss the topics of control, subversion and appropriation of the city with digital media.
About the artist:
Giovanna has been researching augmented reality inside exhibition spaces and is now conducting a PhD research focusing on the uses of the city as an interactive interface, and, at the same time, reflecting about its potentialities of resistance. Most of her artworks can be considered digital interventions and objects related to the public space, trying to connect people and review the basic functions of digital devices.
Technical requirements for the participants:
a) bring a smartphone and install the app Layar (free, 12,8 MB)
b) if possible bring a computer
c) wifi (provided from the exhibition space)
#weltkompaktFri, Sep 29, 15-18:00
frei_raum Q21 exhibition space more
SUBOTRON arcademy: Microgames: How do I capture my life into a videogame?
Event series on the theory of digital games
Venue: Raum D / Q21
Thanks to websites such as itch.io, it is easier than ever for anyone to share small games they’ve made. In fact, a lot of creators are making personal games: these pieces are often unpolished, autobiographical, and about the mundane things in life. But what does it mean to make a game that is “personal” and how does one approach developing such a game?
This talk will look into the different aspects of personal microgames: their focused mechanics, use as tools for communication, and a possible medium for self-care. Amongst other things, we will look at how they can serve as snapshots of your life, or allow you to process past experiences.
Because of their format, they have interesting structures and force you to think in a different way when making them: we will look at a selection of microgames and analyse their design to understand this better. What is more, we will explore the development process by going through how Vaida makes these games and the tools that she uses.
The talk will also briefly cover a set of game design manifestos, such as soft chambers and rejecta, that showcase the variety of approaches and constraints that can come in useful during development.
Hopefully, this talk will help you reflect on why you make the games you make and what unusual uses you can get out of developing microgames.
Vaida enjoys making personal games that focus on narration and the relationship between player/creator. She works with easy-to-use tools to create short-form games, experimenting with minimalist gameplay and player expectations. She has exhibited her work at Now Play This and SCREENSHAKE, and regularly speaks at European game development festivals. Vaida is currently running student developer events in Edinburgh, and experimenting with different media and curatorial work.
Die Veranstaltungsreihe wird durch die Kulturabteilung der Stadt Wien und die Bundesstelle für die Positivprädikarisierung von Computer- und Konsolenspielen (BUPP) gefördert.
Mit freundlicher Unterstützung von der Wirtschaftsagentur Wien
Mit freundlicher Unterstützung vom Zentrum für Angewandte Spieleforschung der Donau Universität Krems
http://subotron.com/veranstaltung/microgames/Fri, Sep 29, 19:00
Text von Alois Hotschnig. Gestaltung von Paulus Dreibholz.
Ausstellung in der Typopassage
Eröffnung: Di 03.10., 19h
Ort: Typopassage Wien
Text von Alois Hotschnig.
Gestaltung von Paulus Dreibholz.
Kuratiert von Toledo i Dertschei
www.typopassage.at04.10.2017 bis 31.01.2018, laufend, täglich 00-24h