SUBOTRON arcademy: Microgames: How do I capture my life into a videogame?
Event series on the theory of digital games
Venue: Raum D / Q21
Thanks to websites such as itch.io, it is easier than ever for anyone to share small games they’ve made. In fact, a lot of creators are making personal games: these pieces are often unpolished, autobiographical, and about the mundane things in life. But what does it mean to make a game that is “personal” and how does one approach developing such a game?
This talk will look into the different aspects of personal microgames: their focused mechanics, use as tools for communication, and a possible medium for self-care. Amongst other things, we will look at how they can serve as snapshots of your life, or allow you to process past experiences.
Because of their format, they have interesting structures and force you to think in a different way when making them: we will look at a selection of microgames and analyse their design to understand this better. What is more, we will explore the development process by going through how Vaida makes these games and the tools that she uses.
The talk will also briefly cover a set of game design manifestos, such as soft chambers and rejecta, that showcase the variety of approaches and constraints that can come in useful during development.
Hopefully, this talk will help you reflect on why you make the games you make and what unusual uses you can get out of developing microgames.
Vaida enjoys making personal games that focus on narration and the relationship between player/creator. She works with easy-to-use tools to create short-form games, experimenting with minimalist gameplay and player expectations. She has exhibited her work at Now Play This and SCREENSHAKE, and regularly speaks at European game development festivals. Vaida is currently running student developer events in Edinburgh, and experimenting with different media and curatorial work.
Die Veranstaltungsreihe wird durch die Kulturabteilung der Stadt Wien und die Bundesstelle für die Positivprädikarisierung von Computer- und Konsolenspielen (BUPP) gefördert.
Mit freundlicher Unterstützung von der Wirtschaftsagentur Wien
Mit freundlicher Unterstützung vom Zentrum für Angewandte Spieleforschung der Donau Universität Krems
http://subotron.com/veranstaltung/microgames/Fri, Sep 29, 19:00
PBOWERBIRD – Animal Art
Installation by Gruppe Or-Om at Raum D
Venue: Raum D / Q21
PBOWERBIRD on Flickr: https://www.flickr.com/groups/pbowerbird/
WIKI: https://marjorie-wiki.de/wiki/Gruppe_Or-OmSep 01, 2017 to Jan 31, 2018, daily 10-18:00
Elisabeth Czihak. Being in Limbo
Exhibition in the EIKON Schaufenster
Opening and Presentation of EIKON #99: Tue, Sep 05, 19:00
Venue: EIKON Schaufenster
No English description available
Image: © Elisabeth Czihak
www.eikon.atSep 06, 2017 to Feb 28, 2018, daily 10-22:00
Paulus Dreibholz designs a text by Alois Hotschnig
Exhibition in the Typopassage Wien
Opening: Wed, Oct 04, 19:00
Venue: Typopassage Wien
Curated by Toledo i Dertschei
www.typopassage.atOct 05, 2017 to Jan 28, 2018, daily 00-24:00
Nina Dietrich and Sibylle Vogel: UNIVERSE
Exhibition and zine in the KABINETT comic passage
Opening: Thu, Oct 19, 18:30
Venue: KABINETT comic passage, zwischen MQ Hof 2+3
Admission free, zine: EUR 2,-
Nina Dietrich and Sibylle Vogel meet on the Einstein-Rosen-Bridge to discuss the world. At the interface between Pizza and Existentialism they will find adventurous answers to some of the most important philosophical questions. Funny for nerds and beyond.
Nina Dietrich und Sibylle Vogel, illustrators with a sense for whimsical worlds, are living and working in Vienna.
www.kabinett.atOct 20, 2017 to Feb 28, 2018, daily 00-24h