Wohnort ...................... Durham (NC)
Bereich ........................ Medienkunst
Empfehlende Institution SCHAURAUM Angewandte
Zeitraum ....................... Nov 17
Media Research - Recombinant Informatics and Neosentience
Seaman has been interested in meaning production and has explored ideas around computational meta-meaning systems— systems that enable a user to become mindfully aware of how meaning is arising and changing through their interaction. He is deeply interested in new forms of computation, learning systems, the concept of creating an electrochemical computer, as well as the concept of Computational Creativity – both using the computer as a creative tool, as well as articulating the future of creative potentials as explored via computational devices – the creativity of creativity. He has won a number of awards including two awards from Ars Electronica in Interactive Art; Intel Research Gift (3 years); Awards in the Visual Arts – Rockefeller Foundation; Fulbright Distinguished American Scholar (Senior Technological Specialist); International German Video Art Prize; NEA Fellowship; Semens’ Stipendium; and Leonardo Award for Excellence, among others. He has been commissioned on a number of occasions including William Forsythe and Ballett Frankfurt (Sleepers Guts) for video/set design; the Museum of Image and Sound - MIS Museum, Sao Paulo, Brazil – Architecture of Association (with Daniel Howe); Tanz_Performance Köln – Inversion (with Regina van Berkel); Vision Ruhr — Exchange Fields (with Regina van Berkel); National Gallery of Canada — Red Dice | Des Chiffré; Greatwoods & Leonard Slatkin, Guest Conductor Pittsburgh Symphony — Pictures at an Exhibition (video for live performance); and the Contemporary Art Television Fund (CAT) – The Water Catalogue.
More recently he has been exploring notions surrounding Recombinant Informatics — a multi-perspective approach to inventive knowledge production. The work The Insight Engine explores interactive Koestler-like bisociation processes for the exploration of crossing disciplinary boundaries and stimulating unconventional thought in research. This generative experimental search-engine work was funded by the Duke Institute for Brain Sciences and Bass Connections – The Brain and Society. Seaman is currently working on a series of art/science collaborations — poetic installations and scientific research papers. The book Neosentience | The Benevolence Engine with Otto Rössler has come out through Intellect Press exploring the future of AI and Robotics. Ongoing discussions with Rössler and a new book are in the works exploring Rössler's entire research career. He is also collaborating with artist/computer scientist Daniel Howe on multiple works exploring AI and creative writing/multi-media and has completed an album of experimental music with Howe entitled Minor Distance. He has developed a series of new generative works and is undertaking interface research with Todd Berreth. He has also collaborated with Craig Tattersall from The Boats / The Humble Bee, The Remote Viewer et. al. They have finished a large audio work (over 7 hours) entitled Light Folds (working in part with Ciompi Quartet at Duke) and are working on a new album. He also collaborated with vocalist Marissa Bergmann on a new series of sonic works - A solo album called f (noir). Seaman is a member of the Fitzpatrick Institute for Photonics at Duke and is working on a collaboration with Tuan Vo-Dinh, the Director of the institute, on a project called the Light Data Domain exploring multi-modal sensor transductions and speed of light data transfer. He is a member of the Duke Institute For Brain Sciences. He co-runs The Emergence Lab with John Supko, Media Arts + Sciences at Duke University. Seaman and Supko's album s_traits exploring AI collaboration was discussed in the top 10 for new Classical music in the New York Times in 2012. Seaman and Supko are currently working on a major new collaboration exploring image, music and text relations. Most recently Seaman has also worked with K. Leimar on a series of audio deconstructions - The Pale Catalog; and a new double album that will be out in the spring 2016 - Deformations. Seaman has also done a series of new linear video works to accompany some of the linear audio compositions.
Seaman studied at Rhode Island School of Design (Foundations, Video and Sculpture), The San Francisco Art Institute (Scuplture, Performance, Installation), MIT (Master of Science in Visual Studies), and the University of Wales (at the Center for Advanced Inquiry in Interactive Art) for his PhD. He is currently working on a new book – From the Architecture of Ideas: The Life and Work of Ranulph Glanville, Cybernetician.
An Engine of Many Senses, 2 Screen Video Output from the Generative System.
An Engine of Many Senses (2013-Present)
Bill Seaman with Todd Berreth
generative installation | sample video/audio output from real-time engine (32:9 aspect ratio for two screens)
custom software written in C++/OpenGL, digital video/audio source material
Bill Seaman, Principle Investigator and Artist (concept and initial design), Todd Berreth (programming and additional design). Additional programming for initial generative video – Daniel Howe.
An Engine of Many Senses is a generative computational work exploring the history and potential future of the computer. It includes a series of media elements that combine and recombine over time -- 3d images, 2d stills, generative audio, generative media "landscapes", generative text and video components. The work has a series of internal rules that play out different combinatoric strategies, as drawn from an extensive database of architectural typologies and processes. In particular the work includes a series of allegorical time-based images of computers as well as collaged images from the history of the computer and computational history in general. It also includes diagrams of systems that have never been built. The text in the work is combinatoric and is displayed across a series of moving glyphs. The work is always different in that it never plays out the same media elements and/or processes. It is an example of computational creativity. The work is emergent in nature. It can be show on a series of high-definition screens, or via projections in architectural settings.
In this case we are showing digital video that has been generated by the system.
The allegorical computers include:
1) world - World Computer – Digital Philosophy for Fredkin/Wolfram
2) binary - Von Neumann Machine – for Turing and von Neumann
3) differential - Abstracted Differential Analyzer – for Vannevar Bush
4) dna - DNA Computer for Michael Conrad and Leonard Adleman
5) neural - Neural Network for Hava Siegelmann and Steven Smale
6) human - Human as Computer for Seaman and Ada Lovelace
7) light - Light Computer (Rössler/Seaman)
8) memex - Memex for Vannevar Bush
9) nano - Nano Computer for Eric Drexler
10) electrochemical - Electrochemical Computer for Gordon Pask
11) quantum - Quantum Computer for David Deutch and Stuart Hemeroff
12) replicant - Self-replicating Computer – for von Neumann
13) spin - Electron (Spin) computer for Rössler/Seaman
14) time - Time Computer (T-Computer) for Scott M.Hithcock
15) analogue - Analogue Computer / Maverick Machine for Gordon Pask
16) wave - Wave Computer/ Well Stirred – for O. E. Rössler and Hugh Everett the 3rd
For a linked scientific paper see:
The Engine of Engines – Toward A Computational Ecology, Bill Seaman in Integral Biomathics